Human-Computer Interaction Lab

School of Computing and Informatics
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Welcome

Welcome to the Human-Computer Interaction laboratory at University of Louisiana at Lafayette. The HCI lab focuses on tackling problems in the field of Human-Computer interaction, a discipline concerned with the design, evaluation and implementation of interactive systems, and the study of major phenomena surrounding them. The mission of this lab is to develop interaction techniques to improve the overall experience between humans and machines. These interaction techniques support applications in several areas including education, training, video games, etc.


Goals of the lab:

  • develop interaction techniques and evaluate their effectiveness
  • develop techniques to improve educational application using virtual reality
  • develop techniques to improve user experience in a variety of applications including video games
  • disseminate research findings in top conferences and journals
  • provide a continual stream of skilled graduates to partake in high‐tech interactive technology jobs

The lab is equipped with PCs with high-end graphics. We have several virtual reality devices (HTC Vive Pro with eye tracking, HTC Vive Pro, Oculus Rift and PlayStation VR), EEG devices (Emotiv Epoc + and Emotiv Insight), body/hand tracking devices(Microsoft Kinect, LeapMotion, Intel Realsense), eye tracking devices (Tobii eye tracker 4C, Vive Pro Eye) and other misc. devices (flight stick controllers, Sony Move Controllers, game controllers, etc.).


We are always looking for undergraduate, Masters, and Ph.D. students to come work in our lab. If you are interested in the things you see on this site, contact Dr. Kulshreshth.

Latest News

January 27, 2024

Congratulations to Dr. Sarker M. Asish, Roberto E. Salazar and Dr. Arun K. Kulshreshth for having their Poster Abstract titled "Effectiveness of Visual Acuity Tests in VR vs the Real-World" accepted for publication at the IEEE VR 2024.


January 17, 2024

Congratulations to Dr. Jason W. Woodworth, Dr. Christoph W. Borst, Yitoshee Rahman and Dr. Arun K. Kulshreshth for having their paper titled "Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools" accepted for publication at the KELVAR (K-12+ Embodied Learning through Virtual and Augmented Reality) Workshop at IEEE VR 2024.


November 15, 2023

Congratulations to Dr. Justin Fontenot, Dr. Michael Hebert, Dr. Hung-Chu Lin and Dr. Arun K. Kulshreshth for having their paper titled "Examining the Perceptions Among Undergraduate Nursing Students Using Virtual Reality in a Community Course: A Mixed-Methods Explanatory Study" published at the Journal of Community Health Nursing.


August 21, 2023

Congratulations to Yitoshee Rahman, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their paper titled "Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom" accepted at ISMAR, 2023.


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