Welcome to the Human-Computer Interaction laboratory at University of Louisiana at Lafayette. The HCI lab focuses on tackling problems in the field of Human-Computer interaction, a discipline concerned with the design, evaluation and implementation of interactive systems, and the study of major phenomena surrounding them. The mission of this lab is to develop interaction techniques to improve the overall experience between humans and machines. These interaction techniques support applications in several areas including education, training, video games, etc.
Goals of the lab:
- develop interaction techniques and evaluate their effectiveness
- develop techniques to improve educational application using virtual reality
- develop techniques to improve user experience in a variety of applications including video games
- disseminate research findings in top conferences and journals
- provide a continual stream of skilled graduates to partake in high‐tech interactive technology jobs
The lab is equipped with PCs with high-end graphics. We have several virtual reality devices (HTC Vive Pro with eye tracking, HTC Vive Pro, Oculus Rift and PlayStation VR), EEG devices (Emotiv Epoc + and Emotiv Insight), body/hand tracking devices(Microsoft Kinect, LeapMotion, Intel Realsense), eye tracking devices (Tobii eye tracker 4C, Vive Pro Eye) and other misc. devices (flight stick controllers, Sony Move Controllers, game controllers, etc.).
We are always looking for undergraduate, Masters, and Ph.D. students to come work in our lab. If you are interested in the things you see on this site, contact Dr. Kulshreshth.
Congratulations to Yitoshee Rahman, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their poster abstract titled "Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface" accepted at IEEE VR, 2023.
January 27, 2023
Congratulations to Sarker M. Asish, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their poster abstract titled "Detecting Distracted Students in an Educational VR Environment Using Machine Learning on EEG and Eye-Gaze Data" accepted at IEEE VR, 2023.
October 22, 2022
Congratulations to Sarker M. Asish, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their paper titled "Detecting Distracted Students in Educational VR Environments using Machine Learning on Eye Gaze Data" accepted at Journal of Computer & Graphics.
September 29, 2022
Congratulations to Sarker M. Asish, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their poster abstract titled "Detecting Internal Distraction in an Educational VR Environment using EEG Data" accepted at ACM SUI, 2022.
September 22, 2022
Dr. Arun K. Kulshreshth Received Undergraduate Research Mini-Grant ($2000) from UL Lafayette.
September 6, 2022
Congratulations to Sarker M. Asish, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their paper titled "User Identification Utilizing Minimal Eye-Gaze Features in Virtual Reality Applications",accepted at Journal of Virtual World .