Human-Computer Interaction Lab

School of Computing and Informatics
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Welcome

Welcome to the Human-Computer Interaction laboratory at University of Louisiana at Lafayette. The HCI lab focuses on tackling problems in the field of Human-Computer interaction, a discipline concerned with the design, evaluation and implementation of interactive systems, and the study of major phenomena surrounding them. The mission of this lab is to develop interaction techniques to improve the overall experience between humans and machines. These interaction techniques support applications in several areas including education, training, video games, etc.


Goals of the lab:

  • develop interaction techniques and evaluate their effectiveness
  • develop techniques to improve educational application using virtual reality
  • develop techniques to improve user experience in a variety of applications including video games
  • disseminate research findings in top conferences and journals
  • provide a continual stream of skilled graduates to partake in high‐tech interactive technology jobs

The lab is equipped with PCs with high-end graphics. We have several virtual reality devices (HTC Vive Pro with eye tracking, HTC Vive Pro, Oculus Rift and PlayStation VR), EEG devices (Emotiv Epoc + and Emotiv Insight), body/hand tracking devices(Microsoft Kinect, LeapMotion, Intel Realsense), eye tracking devices (Tobii eye tracker 4C, Vive Pro Eye) and other misc. devices (flight stick controllers, Sony Move Controllers, game controllers, etc.).


We are always looking for undergraduate, Masters, and Ph.D. students to come work in our lab. If you are interested in the things you see on this site, contact Dr. Kulshreshth.

Latest News

September 21, 2021

Congratulations to Sarker M. Asish, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their poster abstract titled "Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment" accepted at ACM SUI, 2021


September 12, 2021

Dr. Arun K. Kulshreshth is serving as the Guest Editor for The Multimodal Technologies and Interaction (MTI) Journal for the second volume of special issue on 3D Human-Computer Interaction.


September 10, 2021

Congratulations to Sarker M. Asish, Ekram Hossain, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their paper titled "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", awarded honorable mention for the best paper at the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2021


July 10, 2021

Congratulations to Sarker M. Asish, Ekram Hossain, Dr. Arun K. Kulshreshth and Dr. Christoph W. Borst for having their paper titled "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", accepted at the the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2021


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